Monster Strike Monsterpedia

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Contents SummaryLilith is a five star monster.

Harpy is a member of the race of avian monsters of the same name, appearing in Chapter 1 of Monster Girl Quest. She is a resident of Happiness Village and, under the order of Queen Harpy, is one of the harpies who kidnap male humans from Happiness Village to mate in order to preserve their race.

Base Level: 2Family: JellyBase Health: 110Highest Stat: Strength (25)Aggro Range: 3Weapon Power: 50Abilities:- Slime Hop: Movement ability that rolls the caster towards their target tile.- Fire Claw: Creates tile hazards called Jelly Fire (Flame Serpent) in a T shape from the caster that remain for 4 turns. Jelly Fire deals fire damage to enemies standing on it.Attributes:-Greedy (20%-Attracted To Noise (60%)-Combines With Others (100%)-Immune To Lava (100%)Resistance:-Fire: Very Resistant (-56%)-Water: Vulnerable (+15%). Base Level: 3Family: BeastBase Health: 160Highest Stat: Strength (25)Aggro Range: 4Weapon Power: 70Abilities:-.Sharp Fangs: Passive ability. Regular attacks have a chance of inflicting Light Bleed debuff; 'Light Bleed: (4 turns) Light bleeding inflicted by piercing weapons.' -.Bloodlust: Passive ability. Gain Blood Frenzy buff whenever a bleeding enemy is nearby; 'Blood Frenzy: (9 turns) Damage boost.'

-.Fish Rush: Movement ability that lunges the caster forward, and Slows target enemy (decreases targets Charge Time).Attributes:-Likes To Wander (100%)-Flying (1%). Dual WieldingBase Level: 4Family: BanditBase Health: 190Highest Stat: Strength (30)Aggro Range: 5Weapon Power: 80Abilities:-Dodge Boost: Passive ability. Increased dodge chance?-Envenom Weapon: Passive ability. Regular attacks have a chance of inflicting Poisoned debuff; 'Poisoned: (4 turns) Poison inflicted by deadly weapons.' -Kunai Toss: Ranged physical damage attack that has a chance of inflicting Mild Bleed debuff; 'Mild Bleed: (5 turns) Mild bleeding inflicted by piercing weapons.' Attributes:-Greedy (80%)-Runs At Low Health (10%)-Attracted To Noise (60%)-Prefers To Attack In Groups (20%)-Calls For Help (75%). Ranged attacks: 3 tile range.

Deals more damage at melee, and half at range.Base Level: 5Family: BanditBase Health: 280Highest Stat: N/AAggro Range: N/AWeapon Power: N/AAbilities:-Alchemy Gas: Ranged ability that creates Alchemical Gas hazards in a 3x3 box shape for 6 turns. Alchemical Gas deals poison damage to enemies standing in it, and inflicts Defense Down debuff; 'Defense Down: (4 turns)'-Potion Heal: Ranged area of effect ability that can heal the caster and its allies. (Can not heal the player)Attributes:N/A. Ranged Attacks: 3 tile range. Deals more damage at melee, and half at range.Base Level: 5Family: RobotsBase Health: 280Highest Stat: Swiftness (35)Aggro Range: 5Weapon Power: 100Abilities:-Lightning Strike: Ranged 3 tile line shaped area of effect attack that deals lightning damage and has a chance of inflicting Paralyzed debuff; 'Paralyzed: (3 turns) Cannot attack. (Can still use abilities.)'-Fungal Pull:Attributes:-Fights At Range (75%)-Attracted To Noise (100%)-Likes To Wander (100%)Resistance:-Lightning: Vulnerable (+12%). Base Level: 6Family: SpiritBase Health: 340Highest Stat: Strength (35)Aggro Range: 3Weapon Power: 140Abilities:-Watery Heal: Caster recovers a portion of their health.-Water Cross: Prepares a cross shaped water damage attack from the caster that damages enemies standing in target tiles, and inflicts Ice Chill debuff; 'Ice Chill: (6 turns) Chilled to the bone.

You can't parry.' -Water Shot: Ranged water damage attack.Attributes:-Healer (100%)-Combines With others (35%)-Immune to Mud (100%)Resistance:-Water: Immune-Lightning: Vulnerable (+17%).

Ranged Attacks: 4 tile range. Half damage at melee.Base Level: 6Family: BanditBase Health: 330Highest Stat: Swiftness (40)Aggro Range: 6Weapon Power: 110Abilities:-Bullseye: Ranged ability that inflicts Bullseye debuff on target; 'Bullseye: (6 turns) Vulnerable to extra attack damage from one angle.'

-Shadow Snipe: Prepares a ranged shadow damage attack that releases after 1 turn, and inflicts Shadow Vulnerable debuff; 'Shadow Vulnerable: (12 turns) -15% Shadow resist.' Attributes:-Greedy (15%)-Fights At Range (100%)-Attracted To Noise (60%)-Hunts At Distance (100%)-Prefers Low Health Targets (75%)-Calls For Help (75%)Resistance:-Physical: Resistant (-15%). Base Level: 6Family: MagicBase Health: 100Highest Stat: Strength (30)Aggro Range: 0Weapon Power: 140Abilities:-Fungal Spread: Chance of creating another Fungal Column nearby when attacked. Fungal Columns created this way disappear after 20 turns.-Fungal Spores: Creates different tile hazards randomly around the caster.

The tile hazard used depends on the type of damage the caster last received; 'Fire= Flames: Deals fire damage to enemies standing on it', 'Lightning= Static Energy: Inflicts Paralyzed debuff to enemies that stand on it.' , 'Poison= Toxic Fumes: Inflicts Poisoned debuff to enemies that stand on it.' , 'Water= Frozen Spores:??? Doesn't appear to have any effect.'

-Fungal Explosion: After receiving fire damage, the caster can prepare an area of effect attack around itself that unleashes after 1 turn. Enemies standing in target tiles when unleashed receive fire damage, and the caster is then destroyed.Attributes:-Cannot Attack (1%)-Cannot Be Captured (100%).

Base Level: 7Family: SpiritBase Health: 410Highest Stat: Spirit (35)Aggro Range: 5Weapon Power: 240Abilities:-Bed of Flames: Ranged 3x3 box shaped area of effect ability that creates Bed of Flames tile hazards that remain for 6 turns. Bed of Flames deals fire damage to enemies standing on it.-Flame Skin: (Flaming Skin) Passive ability. Chance of melee attackers receiving fire damage.Attributes:-Berserker (15%)-Attracted To Noise (100%)-Likes To Wander (35%)-Immune To Lava (100%)-Flying (100%)Resistance:-Fire: Immune-Water: Vulnerable (+17%). Base Level: 7Family: BeastBase Health: 460Highest Stat: Strength (40)Aggro Range: 7Weapon Power: 300Abilities:-Acid Spit: Prepares an area of effect attack in a line from the caster that unleashes after 1 turn. Enemies standing in the target tiles when unleashed receive poison damage and are inflicted with Defense Down debuff; 'Defense Down: (5 turns)'-Acid Cloud: Prepares a cone shaped area of effect ability from the caster that creates Acid Cloud tile hazards in the target tiles. Acid Cloud remains for 8 turns and inflicts Acid Poison debuff to enemies standing on it; 'Acid Poison: (6 turns) Poison inflicted by acid cloud.' Attributes:-Berserker (15%)Resistance:-Fire: Resistant (-30%)-Poison: Immune-Lightning: Vulnerable (+12%).

Base Level: 7Family: RobotsBase Health: 420Highest Stat: Strength (30)Aggro Range: 5Weapon Power: 320Abilities:-Elem Debuff: Ranged ability that inflicts target with Elemental Vulnerable debuff; 'Elemental Vulnerable: (9 turns) Your resistances to all elements are lowered.' -Self-Destruct: Prepares an area of effect attack around the caster that is unleashed after 1 turn, which destroys the caster and deals fire damage to all enemies in target tiles.-Vortex: Ranged ability that pulls the target to the caster.Attributes:-Attracted To Noise (75%)-Calls For Help (75%)-Immune To Lava (100%)-Flying (100%). Base Level: 7Family: BanditBase Health: 420Highest Stat: Swiftness (35)Aggro Range: 7Weapon Power: 300Abilities:-Run Through: Melee physical damage attack that swaps places with the target, and inflicts them with Mild Bleed debuff; 'Mild Bleed: (4 turns) Mild bleeding inflicted by piercing weapons.'

-Smoke Bomb: Ranged area of effect ability that inflicts Smoke Blind debuff to target enemies, and teleports the caster to another tile while granting them Invisible buff; 'Smoke Blind: (5 turns) -33% accuracy from a smoky burst.' 'Invisible: (5 turns) You are invisible; regular attacks cannot hit you'Attributes:-Runs At Low Health (10%)-Hunts At Distance (50%)-Prefers To Attack In Groups (1%)-Calls For Help (80%). Base Level: 7Family: InsectBase Health: 420Highest Stat: Strength (40)Aggro Range: 6Weapon Power: 290Abilities:-Thorned Skin: Passive ability. Chance of melee attackers receiving physical damage.-Web Shot: Ranged ability that inflicts target enemy with Rooted debuf; 'Rooted: (3 turns) Can't move out of this tile.' -Venom Bite: Melee attack that deals poison damage and inflicts target enemy with Poisoned debuff; 'Poisoned: (5 turns) Poison inflicted by deadly weapons.'

Attributes:-Hunts At Distance (50%). Base Level: 8Family: SpiritBase Health: 510Highest Stat: Swiftness (50)Aggro Range: 3Weapon Power: 350Abilities:-Shock Warp: Movement ability that vaults the caster towards their target tile.-Lightning Circle: Prepares an area of effect attack in a 5x5 box shaped outline around the caster that releases after 1 turn and deals lightning damage to enemies standing in target tiles.-Static Charge: Area of effect ability that grants the caster and its allies in the surrounding area from the caster with Electrified buff; 'Electrified: (5 turns) Deal lightning damage to all adjacent enemies.' Attributes:-Likes To Wander (100%)-Always Jumps (1%)Resistance:-Lightning: Immune. Base Level: 8Family: BeastBase Health: 490Highest Stat: Strength (40)Aggro Range: 3Weapon Power: 390Abilities:-Thick Hide: Passive ability. (Increased physical resistance?)-Sandstorm: Area of effect ability that inflicts enemies in the surrounding area from the caster with Blinded debuff; 'Blinded: (4 turns) -50% Accuracy'-Fierce Charge: Prepares a movement ability that targets a tile where an enemy is standing, and after 1 turn the caster charges towards that target tile dealing physical damage to any enemy standing on it.Attributes:-Berserker (15%)-Attracted To Noise (40%)-Lazy (35%)Resistance:-Physical: Resistant (-32). Base Level: 8Family: BanditBase Health: 510Highest Stat: Strength (35)Aggro Range: 7Weapon Power: 300Abilities:-Shadow Evocation: Ranged attack that deals shadow damage to target, and inflicts Shadow Vulnerability debuff; 'Shadow Vulnerability: (7 turns) -30% Shadow resist.'

-Ice Evocation: Prepares a cone shaped area of effect attack from the caster that deals water damage, and inflicts Ice Chill debuff; 'Ice Chill: (4 turns) Chilled to the bone. You can't parry.' -Materialize Acid: Ranged area of effect ability that creates Materialized Acid tile hazards on a 3 tile line that remain for 5 turns. Materialized Acid deals poison damage to enemies standing on it, and inflicts Defense Down debuff; 'Defense Down: (2 turn)'Attributes:-Greedy (25%)-Prefers Low Health Targets (33%)-Likes To Wander (100%)-Calls For Help (70%). Ranged Attacks: 3 tile range. Damage the same whether at melee or ranged.Base Level: 8Family: BanditBase Health: 500Highest Stat: Spirit (35)Aggro Range: 7Weapon Power: 300Abilities:-Elemental Shielding: The caster, and allies adjacent to the caster (including the player) gain a random resistance buff; 'Resist Physical: (10 turns) +75% Physical resistance.'

, 'Resist Fire: (10 turns) +50% Fire resist.' , 'Resist Lightning: (10 turns) +50% Lightning resist.'

, 'Resist Water: (10 turns) +50% Water resist.' , 'Resist Poison: (10 turns) +50% Poison resist.' , 'Resist Shadow: (10 turns) +50% Shadow resist.' -Ice Trap Prison: Ranged ability that creates tile hazards called Ice Trap on the tiles surrounding the target that remain for 10 turns. Ice Trap inflicts Greater Freeze debuff to an enemy who stands on it, followed by Ice Trap being immediately removed from the tile; 'Greater Freeze: (2 turns) Can't walk or attack.' Attributes:-Greedy (25%)-Attracted To Noise (90%)-Supports Other Monsters (4%)-Calls For Help (99%).

Base Level: 8Family: SpiritBase Health: 950Highest Stat: Strength (38)Aggro Range: 12Weapon Power: 370Abilities:-Vanishing: Passive ability. Chance of teleporting to another tile when attacked.-Create Illusions: (Boss version only)-Void Bolt: Ranged attack that deals shadow damage and inflicts Shadow Vulnerable debuff to target; 'Shadow Vulnerable: (7 turns) -15% Shadow resist'-Shadow Wave: Creates Materialized Shadow tile hazards on random tiles around the caster that remain for 5 turns. Materialized Shadow deals shadow damage and inflicts Rooted debuff to enemies that stand on it, followed by Materialized Shadow being immediately removed from the tile.Attributes:-Attracted To Noise (100%)-Likes To Wander (100%)-Immune To Lava (100%)Resistance:-Shadow: Immune. Base Level: 9Family: BanditBase Health: 600Highest Stat: Guile (45)Aggro Range: 7Weapon Power: 470Abilities:-Iaijutsu: Prepares a melee area of effect attack in a 3x3 box shape that unleashes after 1 turn and deals physical damage to enemies standing in target tiles.-Flame Slash: Creates Flames tile hazards along a line from the caster that remain for 5 turns.

Flames deals fire damage to enemies standing on it. Flame Slash can place Flames through walls.-Passive Parrier: Passive ability. Increased parry chance.Attributes:-Berserker (25%)-Attracted To Noise (100%)-Likes To Wander (100%). Base Level: 9Family: MagicBase Health: 610Highest Stat: Strength (45)Aggro Range: 8Weapon Power: 580Abilities:-Golem Smash: Melee area of effect attack that deals physical damage and creates Mud tile hazards in a 3x3 box shape that remain for 10 turns. Mud has a chance of inflicting Rooted debuff when standing on it; 'Rooted: (1 turn) Can't move out of this tile.' -Rock Toss: Ranged attack that deals physical damage and has a chance of inflicting Temporary Stun debuff; 'Temporary Stun: (1 turn) Can't take any action until you are hit.' Attributes:-Berserker (15%)-Immune To Mud (100%)Resistance:-Fire: Very Resistant (-54%).

Wandering willows 2 beta. Base Level: 9Family: SpiritBase Health: 600Highest Stat: Strength (45)Aggro Range: 9Weapon Power: 660Abilities:-Sludge Ball: Ranged attack that deals poison damage and inflicts both Defense Melted, and Toxified debuffs; 'Defense Melted: (5 turns) Your physical defense has been melted!' , 'Toxified: (5 turns) Healing effect are only half as effective.'

-Sludge Death: Passive ability. Upon death, the caster leaves a Sludge tile hazard that grows outward to every adjacent tile each turn for 5 turns before disappearing. Sludge deals poison damage to enemies standing on it.-Sludge Strike: Passive ability. Regular attacks have a chance of dealing Toxified debuff; 'Toxified: (3 turns) Healing effects are only half as effective.' Attributes:-Greedy (50%)-Immune To Lava (100%)-Immune To Mud (100%)Resistance:-Fire: Vulnerable (+12%)-Poison: Very Resistant (-91%)-Shadow: Very Resistant (-91%).

Base Level: 9Family: BeastBase Health: 610Highest Stat: Strength (40)Aggro Range: 8Weapon Power: 580Abilities:-Sandjaw Roar: Area of effect ability that inflicts enemies in the surrounding area from the caster with Shaken and Attack Down debuffs; 'Shaken: (8 turns) Losing 25 CT every turn.' 'Attack Down: (5 turns) -33% all damage.' -Bane Poison: Passive ability. Regular attacks inflict Bane Poison debuff that can stacks up per hit; 'Bane Poison: (6 turns) Poison damage'Attributes:N/AResistance:-Poison: Very Resistant (-78%)-Shadow: Very Resistant (-56%). Base Level: 10Family: MagicBase Health: 710Highest Stat: Strength (40)Aggro Range: 9Weapon Power: 690Abilities:-Summon Floraconda: Summons a Floraconda.

(Up to 3 at a time?)-Shed Thorns: Passive ability. Creates 2 Shredded Thorns tile hazards randomly around the caster when attacked. Newly created Shredded Thorns can cause older ones to disappear. Shredded Thorns that do not disappear can remain up to 20 turns. Shredded Thorns deals poison damage to enemies standing on it.Attributes:-Likes To Wander (50%)-Immune To Mud (100%)Resistance:-Fire: Vulnerable (+12%)-Poison: Very Resistant (-54%). Base Level: 10Family: JellyBase Health: 710Highest Stat: Strength (40)Aggro Range: 6Weapon Power: 640Abilities:-Ice Jelly Hop: Movement ability that rolls the caster towards their target tile, and leaves Frozen Ground tile hazards in a 3x3 box around the casters original tile.

Frozen Ground inflicts Ice Vulnerable debuff to enemies that stand on it; 'Ice Vulnerable: (4 turns) You are chilled, and will take additional Water/Ice damage.' -Icy Walk: Passive ability.

Creates a Frozen Ground tile hazard on the casters current tile that remains for 10 turns. Frozen Ground inflicts Ice Vulnerable debuff to enemies that stand on it; 'Ice Vulnerable: (4 turns) You are chilled, and will take additional Water/Ice damage.' -Ice Slime Split: Passive ability. Chance of creating a Mini Frosted Jelly when attacked. (Up to 3 at a time?)Attributes:-Greedy (30%)-Attracted To Noise (100%)-Combines With Others (100%)Resistance:-Water: Very Resistant (-91%). Base Level: 10Family: SpiritBase Health: 710Highest Stat: Strength (40)Aggro Range: 6Weapon Power: 610Abilities:-Moving Flame Skin: Passive ability. When melee attacked, chance of creating a Flame Serpent tile hazard that moves outward in a line in the direction of the attacker.

Flame Serpent deals fire damage to enemies standing on it.-Inferno: Creates Inferno tile hazards on all tiles adjacent to the caster that continually move outward in a line each turn. Inferno deals fire damage to enemies standing on it.Attributes:-Attracted To Noise (100%)-Likes To Wander (35%)-Immune To Lava (100%)-Flying (100%)Resistance:-Fire: Immune-Water: Vulnerable (+12%). Ranged Attacks: 2 tile range. Damage the same whether at melee or ranged.Base Level: 11Family: RobotsBase Health: 850Highest Stat: Strength (30)Aggro Range: 10Weapon Power: 840Abilities:-Mortar Fire: Prepares a ranged area of effect attack in a cross or x shape that unleashes after 1 turn. Enemies standing in target tiles receive fire damage.-Gravity Well: Prepares an area of effect pull ability around the caster that releases after 1 turn.

Enemies in the target tiles are pulled towards the caster and are inflicted with Rooted debuff; 'Rooted: (1 turn) Can't move out of this tile.' -Energy Regen:???Attributes:-Attracted To Noise (75%)-Calls For Help (75%). Base Level: 11Family: RobotsBase Health: 825Highest Stat: Strength (35)Aggro Range: 8Weapon Power: 840Abilities:-Self-Destruct: Prepares an area of effect attack around the caster that is unleashed after 1 turn, which destroys the caster and deals fire damage to all enemies in target tiles.-Greater Vortex: Ranged ability that pulls the target to the caster an inflicts Shaken debuff; 'Shaken: (5 turns) Losing 25 CT every turn.' Attributes:-Attracted To Noise (75%)-Calls For Help (75%)-Immune To Lava (100%)-Flying (100%). Ranged Attacks: 4 tile range.

Half damage at melee.Base Level: 11Family: BanditBase Health: 800Highest Stat: Swiftness (45)Aggro Range: 8Weapon Power: 790Abilities:-Bullseye: Ranged ability that inflicts the target enemy with Bullseye debuff; 'Bullseye:-Freeze Shot: Prepares a ranged attack that shoots after 1 turn. The target enemy receives water damage, and is inflicted with Greater Freeze debuff; 'Greater Freeze: (2 turns) Can't walk or attack.' -Burning Shot: Prepares a ranged attack that shoots after 1 turn. The target enemy receives fire damage, and is inflicted with Fire Burns debuff; 'Fire Burns: (5 turns) Residual burning from fire.' Attributes:-Fights At Range (100%)-Attracted To Noise (75%)-Hunts At Distance (100%)-Calls For Help (75%).

Base Level: 11Family: RobotsBase Health: 800Highest Stat: Swiftness (50)Aggro Range: 9Weapon Power: 840Abilities:-Fly: Movement ability that thrusts the caster towards their target tile.-Medi-Ray II: Ranged area of effect healing ability that recovers a portion of health and removes all negative status effects to the caster and allies in the target tiles. (Cannot heal the player)-Neutralize: Ranged ability that inflicts target enemy with Defense Down and Sealed debuffs; 'Defense Down: (7 turns) -33% all Defense', 'Sealed: (4 turns) Can't use any abilities.' Attributes:-Supports Other Monsters (3%)-Likes To Wander (100%)-Calls For Help (100%)-Always Jumps (1%). Base Level: 12Family: BanditBase Health: 2000Highest Stat: Strength (50)Aggro Range: 9Weapon Power: 860Abilities:-Sludge Field: Ranged attack that creates a Sludge tile hazard that expands each turn to adjacent tiles for 5 turns before disappearing. Sludge deals poison damage to enemies standing on it.-Mutagen: Caster gains Attack Up buff, and Defense Down, Sealed debuffs.-Chemical Cocktail: Ranged ability that inflicts a random debuff on the target.Attributes:-Attracted To Noise (75%)Resistance:-Fire: Resistant (-37%)-Poison: Resistant (-37%)-Water: Resistant (-37%)-Lightning: Resistant (-37%)-Shadow: Resistant (-37%). Base Level: N/AFamily: JellyBase Health: N/AHighest Stat: N/AAggro Range: N/AWeapon Power: N/AAbilities:-Ice Jelly Hop: Movement ability that rolls the caster towards their target tile, and leaves Frozen Ground tile hazards in a 3x3 box around the casters original tile.

Frozen Ground inflicts Ice Vulnerable debuff to enemies that stand on it; 'Ice Vulnerable: (4 turns) You are chilled, and will take additional Water/Ice damage.' -Icy Walk: Passive ability.

Creates a Frozen Ground tile hazard on the casters current tile that remains for 10 turns. Frozen Ground inflicts Ice Vulnerable debuff to enemies that stand on it; 'Ice Vulnerable: (4 turns) You are chilled, and will take additional Water/Ice damage.' -Shadow Strike: Passive ability. Normal attacks have a chance of inflicting Shadow Vulnerable debuff. Shadow Vulnerable can stack; 'Shadow Vulnerable: (3 turns) -15% Shadow resist.' Attributes:N/AResistance:-Water: Very Resistant (-91%)-Fire: Vulnerable (+11%). Base Level: N/AFamily: BeastBase Health: N/AHighest Stat: N/AAggro Range: N/AWeapon Power: N/AAbilities:-.Sharp Fangs: Passive ability.

Regular attacks have a chance of inflicting Light Bleed debuff; 'Light Bleed: (4 turns) Light bleeding inflicted by piercing weapons.' -.Bloodlust: Passive ability. Gain Blood Frenzy buff whenever a bleeding enemy is nearby; 'Blood Frenzy: (9 turns) Damage boost.' -.Fish Rush: Movement ability that lunges the caster forward, and Slows target enemy (decreases targets Charge Time).Attributes:N/A.

Base Level: N/AFamily: BanditBase Health: N/AHighest Stat: N/AAggro Range: N/AWeapon Power: N/AAbilities:-Iaijutsu: Prepares a melee area of effect attack in a 3x3 box shape that unleashes after 1 turn and deals physical damage to enemies standing in target tiles.-Flame Slash: Creates Flames tile hazards along a line from the caster that remain for 5 turns. Flames deals fire damage to enemies standing on it. Flame Slash can place Flames through walls.-Shadow Slash: Creates Materialized Shadow tile hazards along a line from the caster that remain for 5 turns. Materialized Shadow deals shadow damage to enemies that stand on it and inflict Rooted debuff before disappearing; 'Rooted: (1 turn) Can't move out of this tile.'

Shadow Slash can place Materialized Shadow through walls.-Passive Parrier: Passive ability. Increased parry chance.Attributes:N/A.