Blitzkrieg 2 Units
Get all the details on troop deployment from Blitzkrieg 3’s official website.
Main Infantry
The time when infantry was the primary power on the battlefield are long gone, but its role is hard to overestimate. They must now be supported and protected by artillery and armor but they still make a significant contribution to the success of the battle. Infantry has the unique function of being able to actually occupy territory structures. They man postions in foxholes and turn buildings into tough obstacles when fighting in the cities. A strategic location is not fully taken until the last enemy soldier has been removed. The tanks may be the ultimate attack weapon, but the infantryman with some grenades or satchel charges will always be a most respected foe.
Throw Grenade
One of the main infantry tactics. Grenades cause greater damage then firearms, especially agaist the armored targets.
Right-Click to toggle autouse.
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DigTrenches
Grenades Bundle
The tactic of advanced grenade use. Allows throwing several grenades at once causing greater damage, but depleting ammunition faster.
Caution
This tactic allows the soldiers to procede with great attention and thus gain bonuses in case of enemy attack.
Right-Click to toggle autouse.
Assault Infantry
Chronopotentiometry (CP) is the most basic constant current experiment and is a standard technique for the epsilon. In CP, a current step is applied (Fig1) across an electrochemical cell (without stirring). In double step chronopotentiometry (DSCP), a second current step is applied (Fig2). (physics, analytical chemistry) An analytical technique in which an electric current is measured during the course of a titration. The two primary advantages of chronopotentiometry are that the measured quantity (τ) is directly proportional to D, and that τ is the same regardless of heterogeneous electrode kinetics (although the break in the E–t curve is less sharp when the reaction is not reversible).The primary disadvantages of chronopotentiometry include some of those discussed previously for planar electrodes. Chronovoltametry. A theory of quasi-reversible anodic chronovoltammetry of the selective dissolution of a homogeneous A-B alloy controlled by the solid-phase diffusion is proposed. Chronoamperometry is an electrochemical technique in which the potential of the working electrode is stepped and the resulting current from faradaic processes occurring at the electrode (caused by the potential step) is monitored as a function of time.
In the field there are times when someone has to take the first step and lead the attack. Assault troops are trained for these types of missions. Armed with courage and some serious explosive power, they will be at the spearhead of attack, moving to enemy fortifications, breaching them up and further widening the gap. Highly motivated and trained, these troops often suffer heavy losses yet they are indispensable in easing the tasks for those who will follow.
Throw Grenade
One of the main infantry tactics. Grenades cause greater damage then firearms, especially agaist the armored targets.
Right-Click to toggle autouse.
Demine
Satchel Charge
This tactic makes use of special explosives packs that can be set near the target and will explode in several seconds.
Adrenaline Rush
Always active.
This tactic allows the soldiers to charge into the first moments of battle with great ferocity gaining a short advantage over the enemy.
Elite Infantry
Well trained in guerrilla tactics, covert operations, sabotage and daring raids behind enemy lines, special troops are the valuable asset on the vast and fluid battlefields of the twentieth century. With the importance of the rear to the success on the front, each truck, each depot and each airfield counts. Taking it out in the middle of the night will save dozens of lives in the following days. But if the need be, special troops will stand next to common troops and will fight the enemy with the same ferocity and effectiveness as during their dangerous missions.
Camouflage
This tactic allows the soldiers to effectively hide themselves from the eyes of the enemy. The camouflaged soldier remains invisible until he attacks the enemy or gets too close to stay unnoticed.
Radio Controlled Charge
Master Of The Streets
Always active.
The tactic of urban combat makes the soldiers more prepared while fighting inside the buildings, providing the advantage over the enemy.
Spying
This tactic allows the unit to wear the uniform of the enemy and look unsuspicious to all but the most attentive enemies. This provides great opportunity for reconnaisance missions. Any attack against the enemy will certainly blow the disguise.
Motar (Main Infantry)
Supressive Fire
This is the basic artillery tactic. Continous fire at a specified location has a high probability of damaging enemy troops located there.
Machine gun
Ambush
This tactic allows the unit to stay still and become hidden from enemy units.
This gives the unit in ambush the advantage of first attack.
AT-soldier (Assault Infantry)
Ambush
This tactic allows the unit to stay still and become hidden from enemy units.
This gives the unit in ambush the advantage of first attack.
Sniper (Elite Infantry)
Camouflage
This tactic allows the soldiers to effectively hide themselves from the eyes of the enemy. The camouflaged soldier remains invisible until he attacks the enemy or gets too close to stay unnoticed.
Flamethrower
Throw Grenade
One of the main infantry tactics. Grenades cause greater damage then firearms, especially agaist the armored targets.
Right-Click to toggle autouse.
Engineers
DigTrenches
SetMinefield
Demine
BuildObtacles
Light Tanks
The most basic armored forces on the battlefield. Although they are somewhat vulnerable to the enemy artillery fire, speed and maneuverability allows them to perform fast raids through the enemy territory. A high rate of fire and the use of auxillary machine-guns make them a deadly weapon against enemy infantry and lightly fortified positions. Using them to knock out the crew is a key tactic to neutralize an enemy gun battery before it wrecks havoc on your troops.
Patrol
This tactic makes the unit move from one patrol point to another in a continous fashion. If enemy is discovered during patrol, the unit will engage in combat and if successful resume patrol route.
Rapid Fire
This tactic allows the unit to streamline firing procedure and achieve greater firing speed.
Mobile Fortress
Always active.
This tactic allows mobile units to entrench faster after moving.
Firing On The Move
This tactic allows the unit to fire their main weapon while moving.
Medium Tanks
Well balanced in terms of speed, firepower and armor, medium tanks really rule the battlefield. Although unsuited for some specific tasks, medium tanks can be used in virtually any situation with satisfactory results. Medium tanks are clearly superior to light tanks in terms of attack power. They also retained their efficiency against infantry and field artillery positions, but care must be taken to avoid getting entangled in close combat, since slow speed may put the tanks in jeopardy.
Ambush
This tactic allows the unit to stay still and become hidden from enemy units.
This gives the unit in ambush the advantage of first attack.
Rapid Fire
This tactic allows the unit to streamline firing procedure and achieve greater firing speed.
Mobile Fortress
Always active.
This tactic allows mobile units to entrench faster after moving.
Firing On The Move
This tactic allows the unit to fire their main weapon while moving.
Heavy Tanks
The ultimate attacking power on the battlefield. The combination of the powerful weapon and massive armor makes heavy tanks indispensible when attacking all but the most heavily fortified enemy positions. As one of these magnificent machines rolls across the terrain you may occasionally hear a shell ricocheting off of its front armor. However, slow movement makes them an easy target for specialized anti-tank artillery that can eventually penetrate the tanks' heavy frontal armor so head-on attack against such guns may not be a good idea.
Ambush
This tactic allows the unit to stay still and become hidden from enemy units.
This gives the unit in ambush the advantage of first attack.
Precision Firing
This tactic allows a unit to hit a target with extreme precision by taking a much longer time for aiming.
Right-Click to toggle autouse.
Mobile Fortress
Always active.
This tactic allows mobile units to entrench faster after moving.
Firing On The Move
This tactic allows the unit to fire their main weapon while moving.
Tank Destroyers
Partly tanks, partly artillery, these weapons specifically designed to fight the king of the modern battlefield - armor. With some armor themselves they have enough protection to go out and fight enemy tanks in the field. At the expense some mobility, they obtained the power to penetrate the defenses of the most advanced tanks and do so right where the enemy tank lurk, chasing and destroying them in spectacular armor clashes. When outnumbered, tank destroyers can take a more defensive stance and make a rather deadly obstacle in the enemy's path.
Ambush
This tactic allows the unit to stay still and become hidden from enemy units.
This gives the unit in ambush the advantage of first attack.
Track Targeting
The purpose of this tactic is to immobilize the enemy unit by carefully targeting its tracks or wheels.
Right-Click to toggle autouse.
Critical Targeting
This tactic makes the unit to take its time while aiming, with great chance to inflict the target with the critical hit.
Left-Click to toggle autouse.
Hold Sector
While exercising this tactic, the unit pays greater attention to the certain sector in its field of view, and has bonuses for repelling attacks coming from that sector.
Anti-Tank Artillery
These weapons, small in size and uninspiring in appearance, can become a deadly threat to enemy armor when properly employed. Easy to move and fast to traverse, they are ready to face the enemy anywhere they go. Digging in gives the guns further protection that it needs to withstand the pounding that their mighty adversaries may deliver. The lack of any fortification may leave the guns exposed to the attacks of fast moving armor units or close contact with enemy infantry.
Ambush
This tactic allows the unit to stay still and become hidden from enemy units.
This gives the unit in ambush the advantage of first attack.
Track Targeting
The purpose of this tactic is to immobilize the enemy unit by carefully targeting its tracks or wheels.
Right-Click to toggle autouse.
Critical Targeting
This tactic makes the unit to take its time while aiming, with great chance to inflict the target with the critical hit.
Left-Click to toggle autouse.
Hold Sector
While exercising this tactic, the unit pays greater attention to the certain sector in its field of view, and has bonuses for repelling attacks coming from that sector.
Field Artillery
Called by some the God of War, long range artillery is famous for giving the enemy hell on earth, while staying miles away in complete safety. There is nothing more breathtaking then a artillery battery delivering its devastating blow on the unsuspecting enemy positions. It's been a commonplace tactic to begin any major offensive with thorough artillery preparation. Their great range puts the guns well back from contact with the enemy's main forces, but an occasional raider, a surprise air strike or retaliation from the enemy's own long-range guns are the greatest hazards your artillery may face.
Supressive Fire
This is the basic artillery tactic. Continous fire at a specified location has a high probability of damaging enemy troops located there.
Counter-Fire
This tactic allows the unit to attack the advancing enemy troops with greater efficiency.
Right-Click to toggle autouse.
Support Fire
This tactic allows the unit to track the advance of the friendly troops and provide support with firepower in case the covered unit is in battle.z
Zeroing In
Advanced artillery tactic. After some preparatory shots at a location, the artillery has a greater chance of hitting any target at that location.
Assault Guns
To allow the most powerful artillery guns some mobility, the Self-Propelled Guns were created. Their purpose is to take the greatest firepower and put it right where it is needed. These units' mobility allows them to follow the fast changes of the modern battlefield without compromising attack power. When a particularly tough fortification needs to be cracked, or the enemy attack dispersed, Self-Propelled Assault Guns are there to provide maximum artillery support.
Supressive Fire
This is the basic artillery tactic. Continous fire at a specified location has a high probability of damaging enemy troops located there.
Precision Firing
This tactic allows a unit to hit a target with extreme precision by taking a much longer time for aiming.
Right-Click to toggle autouse.
Support Fire
This tactic allows the unit to track the advance of the friendly troops and provide support with firepower in case the covered unit is in battle.z
Zeroing In
Advanced artillery tactic. After some preparatory shots at a location, the artillery has a greater chance of hitting any target at that location.
Rocket Artillery
The recent advances of the military technology has led to the creation of this amazing weapon that is now available to you. It combines the mobility of the wheeled unit with the firepower comparable to the capability of a whole artillery battery. The rocket salvo that it can unleash within seconds wrecks havoc and instills utter terror in the enemy troops. If you can protect these rather vulnerable machines from enemy fire and move in a favorable position for firing, you may witness enemy heavy armor, fortifications and defenses alike turn into a charred and lifeless wasteland.
Supressive Fire
This is the basic artillery tactic. Continous fire at a specified location has a high probability of damaging enemy troops located there.
Counter-Fire
This tactic allows the unit to attack the advancing enemy troops with greater efficiency.
Right-Click to toggle autouse.
Mobile Fortress
Always active.
This tactic allows mobile units to entrench faster after moving.
Zeroing In
Advanced artillery tactic. After some preparatory shots at a location, the artillery has a greater chance of hitting any target at that location.
Light AA
Designed to fire along a very steep trajectory, these guns are ideal for combating air targets. Light AA guns can not reach high flying bombers, but fighter and ground attack planes easily fall prey to their rapid fire. When the skies are clear from the targets, these guns make an exceptional weapon against infantry. The rapid barrage of high explosive shells exploding in the middle of enemy formation quickly reduces their numbers. Lacking even rudimentary protection, these guns are very vulnerable to ground units and must be protected from this threat.
Ambush
This tactic allows the unit to stay still and become hidden from enemy units.
This gives the unit in ambush the advantage of first attack.Ambush
This tactic allows the unit to stay still and become hidden from enemy units.
This gives the unit in ambush the advantage of first attack.
Cover Fire
Always active.
This tactic allows the unit to shoot above ground, causing the greater damage to enemy infantry.
Sky Guard
Always active.
This Tactic allows the unit to cause increased damage to airborne targets.
Hold Sector
While exercising this tactic, the unit pays greater attention to the certain sector in its field of view, and has bonuses for repelling attacks coming from that sector.
Heavy AA
More powerful then the lighter variations, heavy AA have full control of the skies and can bring down even the highest flying planes. They have some difficulty following the speedy fighters, but if they score a hit, the force of impact makes up for that. As with the light AA, these guns can also be used against ground targets. While not as effective against the infantry with a high firing rate and high explosive power they make a great anti-armor weapon.
Ambush
This tactic allows the unit to stay still and become hidden from enemy units.
This gives the unit in ambush the advantage of first attack.Ambush
This tactic allows the unit to stay still and become hidden from enemy units.
This gives the unit in ambush the advantage of first attack.
Track Targeting
The purpose of this tactic is to immobilize the enemy unit by carefully targeting its tracks or wheels.
Right-Click to toggle autouse.
Sky Guard
Always active.
This Tactic allows the unit to cause increased damage to airborne targets.
Hold Sector
While exercising this tactic, the unit pays greater attention to the certain sector in its field of view, and has bonuses for repelling attacks coming from that sector.
Fighter Planes
The guardians of the skies, they are the main defense against enemy aircraft . Fast moving and well armed, they are ready to intercept incoming planes on the way to their mission or to punish them for the damage already done. Speed has been achieved at the price of armor protection. Gound-based AA guns can easily send fighters to the ground and should be avoided.
Patrol
This tactic makes the unit move from one patrol point to another in a continous fashion. If enemy is discovered during patrol, the unit will engage in combat and if successful resume patrol route.
Auto Pilot
Always active.
This tactic allows the plane to fly even in bad weather condition, due to better navigation.Auto Pilot
Always active.
This tactic allows the plane to fly even in bad weather condition, due to better navigation.
Sky Guard
Always active.
This Tactic allows the unit to cause increased damage to airborne targets.
Overload
This tactic allows the flying unit to push extra effort from the engine, temporarily increasing the speed of the unit.
Ground Attack Planes
Sometimes called flying tanks, ground attack planes are versatile and powerful aircraft. They combine a lower speed and reduced maneuverability than that of the figher planes with a smaller weapon load then that of bombers. Inferior to the specialized aircraft, GAPs never-the-less excel in destroying ground targets. They locate the enemy unit from high above, chase it across the field, dive onto the target with a mighty blow and escape into the blue leaving the enemy with a minimal chance to retaliate. The only two threats that can break this pattern are enemy AA Guns and fighter planes. Avoiding these dangers and concentrating on the relatively defenseless ground troops is the winning tactic for these air warriors.
Bomb Target
Basic tactic of bombers and GAPs. Fly over the target and drop the load.
Auto Pilot
Always active.
This tactic allows the plane to fly even in bad weather condition, due to better navigation.Auto Pilot
Always active.
This tactic allows the plane to fly even in bad weather condition, due to better navigation.
Tank Hunter
Always Active
This tactic allows the aircraft to hit armored units on the ground with greater precision.
Overload
This tactic allows the flying unit to push extra effort from the engine, temporarily increasing the speed of the unit.
Bombers
Long range bombers are the weapons of strategic combat. They carry their deadly payload for hundred miles over the enemy territory and drop it from above the clouds onto their target.
Not having to worry about the ground forces, other than AA, bombers are ideal for destroying key points of enemy defenses and infrastructure. They are not very good at attacking moving targets and should not be wasted this way. The only units that can reach bomber planes high in the sky are the heavy AA guns on the ground and fighter planes in the air. They take a heavy toll since bombers are virtually defenseless against them.
Bomb Target
Basic tactic of bombers and GAPs. Fly over the target and drop the load.
Auto Pilot
Always active.
This tactic allows the plane to fly even in bad weather condition, due to better navigation.Auto Pilot
Always active.
This tactic allows the plane to fly even in bad weather condition, due to better navigation.
Precision Bombing
This tactic allows an aicraft to hit ground targets with greater precision.
Survival
This tactic allows an aircraft to stay longer in the air when under fire.
Recon Planes
Patrol
This tactic makes the unit move from one patrol point to another in a continous fashion. If enemy is discovered during patrol, the unit will engage in combat and if successful resume patrol route.
Cargo Planes (Elite infantry))
Drop Paratroopers
This tactic allows aerial units to deliver paratroopers to the target location and execute the drop.
Auto Pilot
Always active.
This tactic allows the plane to fly even in bad weather condition, due to better navigation.
Survival
This tactic allows an aircraft to stay longer in the air when under fire.
Edited by shroomman
new version 1.2.9 of the add-modification Blitzkrieg 2.5! it consists of a file with changed TTX new skins units, tiles and sound design - Blitzkrieg2.5.pak file and file with the missions and campaigns for the USSR, Germany and the Anglo-American allies (available from the 'additional mission 'and' additional campaigns ') of the add-ons' Great Battle: Kursk 'studio N-Games,' Great Battle: Stalingrad ',' Blitzkrieg 2. Retribution ',' Blitzkrieg 2 Liberation 'and mod Selection_DeLuxis, cursor_mod comrade De Luxis
(most of texture units as well as some ideas borrowed from the modification of the 'Project Blitzkrieg', as well as many units borrowed from the add-ons to the game Blitzkrieg 2 and modification mod 905. great contribution to the project has made a comrade Abrakodabr patch burning padded armor and mirrored surface of rivers and lakes. effects of landmines are taken from mod MOD515. in addition, many textures, models and maps are created by skilled craftsmen enthusiasts for various mods and collected in mod 'with the world on a string'
Attention Please!
A new version of the mod is placed on a clean Blitzkrieg 2 patched to version 1.5. (Almost all the assembly of the game Blitzkrieg 2 on a torrent is already patched to version 1.5)
Attention Please!
Start the game by running Win8 and Win10. there are two problems:The first problem is that the version of 'Starforce' Blitzkrieg 2 does not run under Win8 and Win10. output - download 'no dvd' for Blitzkrieg 2. another factor in favor of assemblies games torrent.The second problem of compatibility. To do this in the file properties game.exe set compatibility with Win XP SP3 install and run by an administrator. game starts normally
.
Attention!
all patches to the mod in one installer! version 1.2.9! almost completely translated into English! requires an installed game Blitzkrieg 2 version 1.5
download the new version of Blitzkrieg 2.5 1.2.9 Drive.google.com