Armored Core 5 Review
So, I know there are about 15 of these games, and not one of them I have gotten around to playing. Recently I have interest in it simply because I have never really played that many Mech games but for some reason want some of it in my life. I wasn't sure where to start but then thought 'From made a good amount of Mech games. I like From, and even if it's a different team, they've made a shit ton, so obviously they're doing something right.' It is, however, a little overwhelming at first to try to jump into a series that has so many games.
So I ask you Escapist, which ones are the best, and which ones are the best to start with?I ask for both, because I imagine one that's easier at sucking a new timer in doesn't necessarily mean it's the best that the series has to offer, so it would be cool to know about for later down the line if I do get heavily invested in. I also ask which are the best versions of the specific games, as I own any console that could play that specific version.I also have two side questions, one is should I skip any entirely?The next one is is the first game worth playing? I like seeing how a series starts, even if it isn't the best it has to offer, it's just interesting seeing where it started to where it has become, but of course if it just doesn't play well I also don't want to waste my time or money. The way remastered guide. I would say each sub series (every number starts a few games of its own universe, sometimes connected to a previous number but not majorly) has its own good, bad and quirks, and without knowing what you like its difficult to make a judgement.That said, the most newbie friendly one is the 4 sub series, 4 and For Answer, they are fast and control like a shooter, unlike the rest of the series where you have a targeting window that limits weapon lock on this window is invisible and basically the whole screen. From what I remember the games don't really follow one another.
Instead, the storylines in each one are very self-contained, and you can even start in the offshoots of each section.Personally, I found 3 to be the easiest to start with. Feels like a mech game with an interesting control scheme that makes it feel more like you're piloting a mech compared to a normal shooter. Main reason I had an easy time with 3 is the arena was a good source of easy money that allowed for plentiful access to some choice parts.1 might be easier, but I think the very old graphics might be a little off-putting, but that's me. Great series though, for sure.
Armored Core V review. Mike Splechta-May 4, 2012. Share on Facebook. Tweet on Twitter. I will outright admit that I'm not a seasoned Armored Core player. Armored Core V for Xbox 360 game reviews & Metacritic score: The ARMORED CORE series is known in the mech action genre for its intense one-on-one battles and customization options. ARMORED CORE V is a new entry that ups t.
I loved the uniqueness of the games, and would have loved to play some more. Wasn't a huge fan of 4 due to the major changes it made, but maybe others have different feelings on that.Do note if you get one of the 4 legged variants you can use shoulder mounts while moving. No need for the easy mode options.
4 or 5 are good places to start. 4 cause it's lots of fast paced fun (Without being too overblown in its speed like For Answer) and 5 cause I find that one to have the best combat, balance of skill, and gameplay. I'd start with those personally if you want to get into the series.
FMV scenes showcased in order stored on disc. The filenames are numbered, not named, so the timecodes below denote the beginning of each '.STR' file, which do not play in the order seen in-game. Planet Laika is a role-playing video game developed by Quintet and Zeque for the PlayStation home game console. The game follows the main character, Laika, through a mission to Mars which forces the player to manipulate Laika's multiple-personality disorder in order to solve puzzles. All the characters in the game have dog heads, a possible reference to the Soviet space dog Laika. The game was only released in Japan.
Of course, that's more of the newer style of AC. Anything before 4 had some major differences before the series was updated.
3 is a good spot to start with those games in mind, but I personally prefer the faster paced gameplay. Being able to boost dash is probably my most favourite addition. I really enjoyed 3. You can mix up the button bindings so you can play however you want.
And it's got awesome weapons and mech parts to choose from. The missions are fun and challenging with good variety. Silent Line is an excellent expansion to the game, if a bit harder. I always went for floating mechs with energy weapons so I wouldn't have to worry about adding a boost. I would highly recommend starting with 3. It's not exceptionally hard, but it has a decent difficulty curve.With any of these games I'd say that even with a perfect setup you'd still want to do practice.Anything earlier than 3 might be hard to control since 2 and below didn't use the right analog stick. You only had the left and the directional pad to turn and move around.Nexus tends to be more strait forward in its mission briefings but sometimes they can be difficult to execute.
You HAVE to watch the mission briefings before going in, because more often than not you'll suffer tremendously if you don't have a particular part (say a night mission and you don't have night vision for your radar/head.).