Assault Android Cactus Wikipedia
Born | 1969 (age 50–51) Vancouver, British Columbia, Canada |
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Genres | Video game music, rock |
Occupation(s) | Composer |
Years active | 1992–present |
Website | jeffvandyck.com |
Embryo (Production Overlord) - first of the bossess encountered in Assault Android Cactus. In the first phase, Embryo shoots regular bullets (in bursts) in the direction of the player. The best way to avoid them in most situations is to stay close in front of him, where his projectiles fly on.
Jeff van Dyck, known as Jeff Dyck in his early years, is a Canadian-Australian video game musiccomposer. Born in 1969 and raised in Vancouver, British Columbia, Canada, van Dyck is a freelance composer, audio director and sound designer working with Defiant Development, on Hand of Fate and is a partner in the Brisbane based indie developers Witch Beam (Assault Android Cactus) and EarthWork Games (Forts).
He started to become known in the video game music industry in 1992, when he was working with Electronic Arts (EA) for several sports game franchises, such as the Need for Speed series, together with Saki Kaskas.
Project Eden is the first volume in a planned two-part duology. It is the brainchild of Australian Writers/Directors Ashlee Jensen & Terrance M. Shot across three countries, including. Project eden: vol 2 trailer. Project Eden (2016) Official Teaser Trailer #1 Aided by an ex-military officer, a young woman becomes an unwitting fugitive after she discovers that her son's catatonic state is at the heart of a.
After his stint with EA, van Dyck moved to Australia and became the composer for the popular Total War franchise of Creative Assembly. During his collaboration with the video game developer, van Dyck won a British Academy of Film and Television Arts Award (in 2001) and garnered a nomination (in 2005). As composer and audio director Total War: Shogun 2: Fall of the Samurai, was nominated for the 'Audio Achievement' section of the Develop awards in May 2012. In 2014 again as audio director, his team won a BAFTA for Alien: Isolation.
Prominent works[edit]
- Rome: Total War and its expansions, Barbarian Invasion, Alexander
- Medieval: Total War and its expansion, Viking Invasion
- Medieval 2: Total War and its expansion, Kingdoms
- Shogun: Total War and its expansion, Mongol Invasion
- The Need for Speed and Need for Speed II
Awards[edit]
- BAFTA Interactive Entertainment Award Winner in the category 'Interactive Music in 2001' for Shogun Total War: Warlord Edition[1]
- BAFTA 2005 Nomination for Video Game Original Soundtrack, Rome: Total War[2]
References[edit]
- ^'Interactive - Music in 2001'. BAFTA Interactive Entertainment Awards. British Academy of Film and Television Arts. Retrieved 6 Nov 2016.
- ^'Games - Original Music in 2005'. British Academy Games Awards. British Academy of Film and Television Arts. Retrieved 4 May 2016.
External links[edit]
I’m Tim, the coder and art guy of, a three person team making which is heading to PlayStation 4 and PlayStation Vita later this year.Assault Android Cactus is an intense arena shooter in the arcade tradition where each character has an unlimited primary weapon that powers up over the course of the level and a sub weapon that works on a cooldown. Where a shmup might have different ships, we have different androids and we had a lot of fun designing our eight characters and drawing on our favourite arcade influences to give them each their own feel and keep them fun to play.Cactus, our games namesake, sports the classic Vulcan-style machine gun. Fast, precise – and once it’s levelled up – able to tear apart pretty much anything. Her secondary weapon is the flamethrower, a short range, high damage weapon that burns through packs of enemies and puts big dents in boss health bars.Holly‘s Seeker uses homing bullets – they lack punch but are easy to use and backed up by a slow travelling but destructive Cannonball to smash through enemy lines. Lemon uses the classic Spreadshot, when upgraded it has the most screen coverage in the entire game, and her four shot rocket launcher makes short work of tougher enemies.Coral uses a slow reload, short ranged shotgun that clears groups at a time, and drops a plasma field capable of repelling enemy bullets and dealing damage to everything nearby. Starch uses a continuous beam laser rifle, and can rain down swarms of heatseeking micromissiles on hapless foes.
Aubergine doesn’t even use a gun! She controls a spinning robot called Helo and drives him into enemies remotely, while using her Singularity Generator to create mini black holes to suck enemies together.