Into The Breach Game Review
Into the Breach is a tactical, turn-based strategy game where players control three-person squads of giant mechs to protect cities from monsters rising out of the depths. Into the Breach is a prime example that shows no matter the budget, not matter the technology, no matter the graphics, you can always make a great game if you have that wonderful idea. Focusing solely on gameplay at the expense of everything else, Into the Breach is just one of the most entertaining games you’ve ever experienced.
Into the Breach is developed by Subset Games, makers of the indie darling FTL: Faster Than Light (Switch when?). Like FTL, Into the Breach is a tactical strategy game with roguelike elements, but the key difference between the titles is that Into the Breach is strictly turn-based, while FTL is played in real-time. Like the three mechs you control in the game, Into the Breach dropped (into the eShop) out of nowhere, but don’t let the lack of buildup fool you. This tough-as-nails title absolutely deserves your attention. The core gameplay revolves around defending island settlements on an 8x8 grid while surviving an onslaught of alien creatures called the Vek. On a typical map, you try to last about five turns while wave after wave of Vek attempt to destroy either the civilian buildings that power your mechs or your mechs themselves.
The Vek take the form of spiders, worms, scorpions, and similar-looking bugs, and you end up seeing the same ones frequently over the course of a playthrough. However, they can have different attacks and abilities that you may not have seen before. The hook of Into the Breach is that each playthrough sees randomized enemy patterns, island layouts, and map objectives, but each time your team is wiped or your buildings suffer too much damage, you lose basically all progress and must start from the beginning of the game. You are allowed to keep one of your mech pilots and any experience points and levels they may have earned, but that’s not the most valuable thing you’ll carry forward.The game’s tutorial teaches you how to play the game, but it doesn’t give you much in the way of strategy, so it is likely that many of your first runs through the game will result in utter failure as you learn the intricacies of how to succeed. Strategies such as covering up enemy spawn points, making use of hazards on the map, and pushing enemies into their comrade’s line of fire are vital to progressing further and completing a run.
Ultimately, at the core is player choice about how to proceed and which objectives to complete. There are four starting islands with different maps and geological factors to consider, including your standard ice and desert locales. You eventually unlock the ability to begin a new game on any of the four islands, but every time you play you can go to the final boss island after completing just two of the four islands. However, you miss out on the chance to power up your pilots and mechs and your final score will be lower if you rush to the fifth and final island.
Into the Breach offers three difficulty modes, and the normal difficulty setting is likely to give many players a significant challenge. After a number of crushing defeats, I turned the difficulty down to easy so that I could progress a little deeper into the game and learn more about how the different islands worked.
After completing a run on easy and unlocking a few achievements, I had earned coins from the achievements to purchase new mechs, which come in sets of three. There is a wonderful sense of accomplishment in pursuing the various basic achievements and special achievements that come with each set of mechs as different mechs have unique abilities and playstyles.
Trying new pre-set mech groupings, having the game randomize a set for you, or building your own team is really fun and adds significantly to the replay value of the game. I have since gone on to complete the normal difficulty a handful of times using a variety of mech teams, and each playthrough really does feel different and engaging.The story reveals that the titular breaches of the game are portals that allow pilots to travel back to the past, and this time travel neatly explains the randomization of the game. Each time you fail, you hop into a breach and return to a time before the Vek have completely destroyed the world. There are over 50 achievements to work towards, 12 pilots to recover, and 7 mech squads to purchase, and it will take dozens of hours to accomplish these feats. After that, because of the random nature of the game, you can still customize your own set of mechs, play through ever-changing maps, and set a new high score (effectively based on the number of buildings that you protect). All in all, Into the Breach is a challenging but rewarding game that begs to be played by those who enjoy strategy and tactics games. The game can be enjoyable for more casual players, too, but there is likely to be a fair bit of frustration, at least initially.
As well, the basic gameplay itself doesn’t really change over the course of each run: guard buildings, kill Vek, and try not to die in the process. The randomized maps and objectives add variety, but you will need to appreciate the subtle changes that the islands undergo in each run.
Undoubtedly, one of the best features of the game is unlocking new mechs and creating your own squads, and it is that element that will keep me coming back to the game. Hop into a breach and pick up this game yesterday, soldier. It’s Vek-hunting season. The entire contents of this Web site, unless otherwise noted, are Copyright © 1999 - 2020 NINWR, LLC. All Rights Reserved.™ and © for all products, characters, and indicia related thereto which are contained herein are owned by the companies who market or license those products.This Web site is not endorsed, sponsored, nor otherwise affiliated with Nintendo.
And the punchy nature of the two minute rounds makes for a bitty experience, more loading screen than playtime.
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A roguelike tactics game about duffing up bugs with mechs.Expect to pay: $15Developer: Subset GamesPublisher: Subset GamesReviewed on: Intel i5-6600K / Nvidia GeForce 1070 / 16gb RAMMultiplayer: NoneLink:Surely this is where it’ll end. One bug is attacking the train I’m meant to be defending.
Another is about to destroy an apartment building. And for every building I lose, I lose another Power Grid point.
I’ve only one left and once it’s gone, the Vek win.If you’ve played FTL, you’ll remember the very particular kind of clammy-palmed panic it’d conjure as you’d face another seemingly no-win situation. Into the Breach will bring that feeling right back, and it’s wonderful. Developed by the same team, Subset Games, Into the Breach is FTL’s long-awaited follow up. It’s built on the same building blocks of roguelike progression, intricate interplays of abilities, and slow, knuckle-gnawing tension, but it also couldn’t be a more different kind of game.Now, my Lightning Mech could run up to the bug attacking the train and lightning whip it to death. But the attack will chain into the adjacent train and destroy it, too.
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Every move I try either fails to deal with both bugs or destroys the train. This is impossible. It’s over.Into the Breach is a turn-based tactics game in which your squad of three mechs is pitted against a swarm of ground-dwelling bugs, the Vek. Each level is played out across just five turns on an 8x8 grid, and your ultimate goal is survive, to build up the strength of your mechs, and to make it to the final denouement, in which you finish off the Vek for good.Into the Breach’s tactics are tight and controlled because you know the exact results of your every move.Its party trick is that you get to see the moves the Vek will make on their turn. Tactics games are, at their core, puzzle games, but while most involve a good deal of luck and guesswork, Into the Breach’s tactics are tight and controlled because you know the exact results of your every move.
You know what the Vek will be attacking, for what damage and in what order. And that evens the odds, even while you’re almost always outnumbered.You also have amazing weapons on your side. Thinning the Vek’s numbers is always a good idea, but they’re not always about killing, since most can also move them, relocating their attacks.
If you’re clever, you can make them attack each other or push them into bug-killing water. There are always many options, but you’re rarely sure you’re making the best ones. This is why, despite each battle taking place on just 64 tiles and across five short turns, I routinely spend 30 minutes on them, agonising over my choices. You will, too.Wait. What if my Hook Mech pulls the bug attacking the city with its grapple? OK, the city’s still in danger because the bug charges in a straight line, but now it’s sitting a tile away from the bug attacking the train, and I’m a genius. I move my Boulder Mech in and lob a rock between them, pushing both away so both attacks will hit nothing.
We’ll live another day.One of Into the Breach’s greatest strengths is that while its tactics are exacting and complex, its strategy involves a good deal of choice and variety. Each campaign run takes place across four themed islands.
Each island features a set of levels from which you’ll choose four to battle on before playing the fifth one to protect your HQ from a final assault, and each level has different objectives. You might need to protect a coal plant or speeding train, to kill at least seven enemies, or to destroy a dam. If you succeed, they’ll grant certain rewards, either Power Grid points, Reactor Cores (which power up your mechs’ abilities and weapons), or Reputation, a currency you’ll spend on weapons and other gear to equip your mechs for the run.
You don’t lose the game if you fail objectives—only if you lose all your Power Grid—so you’ll constantly be weighing up the pros of one move against the cons of another. When push comes to shove, is it better defend the coal plant in order to win a Reputation point but leave your Combat Mech open to an attack? Or is it better that it definitely survives the level? The Power Grid ultimately defines your fate, so keeping it healthy is top priority, but looking after your mechs is a close second: when destroyed, their pilot is killed, replaced in the next battle by an AI which can’t earn XP and therefore won’t earn extra HP, movement and other abilities. But if you don’t earn better gear, you probably won’t survive the stiffer challenge of later levels.
This is a game of hard choices.Each squad is a joy to learn, each battle a new test of your skills. The challenge never stops changing.After completing your second island, you have the option to go for the final battle, or you can fight on the other two islands to gather more gear, but the challenge scales with how far you get. Into the Breach is easier to finish than FTL, but it’s designed as a score-attack game, with medals awarded for how many islands you liberated before winning, your final score defined by the number of lives you saved.
But you’ll also play with a mind to unlocking new squads of mechs by completing special achievements. The squads each have a different focus, so the Rusting Hulks tend to deploy attack-cancelling smoke, while the Hazardous Mechs deal big damage but get damaged back. Each squad is a joy to learn, each battle a new test of your skills.
The challenge never stops changing.For those who loved FTL for its thoughtful and clever design, it’s all here, too. But Into the Breach is a much tighter, more focused game. While there are plenty of weapons to experiment with, pilots with differing abilities to unlock, and level gimmicks to get your head around, you’ll have a very good idea of its breadth in your first run.
For some, Into the Breach might lack a sense of mystery and expansiveness, but for me, it’s more than enough to fuel a hundred hours or more of the most consistently rewarding tactics I’ve played in many years.