Live For Speed Car
For all the LFS fans and speed maniacs to share their passion for the greates sim racing game ever - LFS. Please share. Your Favorite LFS car!? May 29, 2017 Live for Speed (LFS) is a racing simulator developed by a three-person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen.
. Stage 1. 13 July 2003. Stage 2. 24 June 2005.
Stage 3. 19 December 2015Mode(s),Live for Speed ( LFS) is a developed by a three-person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen. The main focus is to provide a realistic racing experience for the online game and to allow races against cars.
Users can set personal bests which can then be uploaded to in hotlap mode, and take driving lessons in 'training' mode.LFS is entirely distributed via the. It can be downloaded and installed for free from the official website, but unlocking all of the features requires purchasing a. Without a license it functions as a feature-limited demo, with only one track and three cars available. Contents.Gameplay LFS features input support for steering wheels, mice, keyboards, joysticks, and gamepads.
It supports output to 2D and 3D including virtual reality goggles like Oculus Rift.Races can either be set to end at a certain number of laps, or be set to run for a certain length of time, as seen in. There is support for refueling and tire changes in and mid-race adjustment of pit strategy. Pit lane speed limits of 80 km/h (50 mph) are enforced by penalties similar to those seen in real motorsport, including drive-through, stop and go, or time penalties. Starting grids can be determined at random, from the finishing positions in the previous race, or from the results in a qualifying period before the race.A training mode is included to help drivers acquaint themselves with driving skills and the handling characteristics of each car.
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The lessons cover subjects such as cornering, throttle and brake control, and negotiating opponents. To pass each lesson, the lesson must be completed within a certain set of objectives. They are arranged as in sets, one for each car and ordered from slow to fast. Each lesson must be completed before advancing to the next, however, completing them is not necessary to unlock cars, as all are available in any other mode from the beginning.Simulation Among other things, the simulates tires, the suspension, the drivetrain, several gearbox types, clutch overheating, car body damage, and engine damage. The tire model features dynamic wear, dynamic dirt, flat spots, hot spots and tire wall deformation.The simulator supports 3D devices, including 3D TVs, headsets, projectors, the HTC Vive, and Oculus Rift (both DK1 and DK2, from version 0.6F and 0.6G ).Cars. LX4, a lightweight two-seater sports carThe S2 release offers a total of 20 different vehicles. They range from beginner-friendly models to cars more suited for players with more experience.
There is a broad power spectrum, ranging from under 100 hp to over 700 hp. The cars range from fictional, -like race cars and former series cars to road legal hatchbacks.While LFS' car selection mainly includes fictional cars, it also has five real officially licensed cars:. 's (in conjunction with McGill Racing Team).
Valmet RaceAbout 2003 designed by. (Not yet released)Tracks LFS has seven different fictional track areas, including one loosely based on eastern central, one based on surroundings and one near, Japan. Each one of them has several different configurations and each of those can be also driven in reversed configuration. The simulator also contains a laser-scanned version of as part of the S3 license. Additionally, users can create their own custom layouts using cones and other objects with the in-game editor; the two car park environments in the game are useful for creating such layouts.Releases The game is intended to be released in three parts, S1 (Stage 1), S2, and S3. Each stage will feature improvements in many areas, such as physics model, graphics and sound. Technical improvements introduced in each new stage become available for previous stages as well, with the main difference between stages being additional cars and tracks, as well as the maximum number of players connected to a.A fully working, commercial, of Stage 2 was released on June 24, 2005.
Stage 3 was launched on 19 December 2015, and the latest patch (0.6T) was released in July 2018. Some exists; an S3 license holder may also be able to access servers for S2, S1 or demo servers.Competition.