Antichamber Symbol

Antichamber Symbol Rating: 7,8/10 7882 votes

List of Signs. Classic editor History Comments (22) Share # Picture Caption Puzzle 1 Every journey is a series of choices. The first is to begin the journey. Main Hub when first starting the game 2. Antichamber Wiki is a FANDOM Games Community. View Mobile Site. SKYRIM IS A PERFECTLY BALANCED GAME WITH NO EXPLOITS - Can you beat skyrim with 1000 Degree Knife?? - Duration: 30:01. The Spiffing Brit Recommended for you.

To give and get advice on games, gaming equipment, consoles, hardware, software, board games, gaming books, paraphernalia- anything gaming related.Don't bash what people want suggestions on - just point them in the right direction and be helpful. Everyone asking a question just wants advice.Please ensure that you include a platform in your post if you are looking for a specific platform.Subreddit Rules.State your request/suggestion in the post title.Don't insult, harass, threaten, or stalk users.No promotional posts. This includes referral links.Don't enable, encourage, or link to piracy.No porn or graphic imagery.For more information about these rulesOther Communities You May Enjoy. They've mentioned my other suggestions: QUBE, Quantum Conundrum etc. And I see suggestions of 2D puzzles as well.If 2D puzzles and non-PC are okay, then: Monument Valley, Journey, Oddworld, Brothers - A Tale of Two Sons, Thomas Was Alone, Lazors (mobile game), The Room 1/2/3, Trine 1/2/3, Xon 1/2/3, Limbo, Machinarium, Samorost 1/2/3, Botanicula, Myst, Unravel.

Mob wars lcn hidden recipes. On mob wars lcn, everyone has posted that for the eiffel lasor, thereis the crafted item and two gifts for the hidden recipe for eiffel lasor, everyone is sayign assassin baguette as the crafted item, I've tried every gift combination thatc ould be done with all the gifts and none worked, I believe the spike club would be alot better for the crafted items, anyout out there with the lasor agree. I added recipes for Zombie Slayer and any new recipes that have come out since then. I do not play Mob Wars: LCN so if there's something I've missed or need to add, just message me/let me know and I will update it. If anyone has the items and quantities for Zombie Slayer blueprints, send me a list and I will update it along with this thread. Finally - a COMPLETE List of EVERY Hidden Blueprint Recipe for Mob Wars: La Cosa Nostra (as of June 10, 2016) and Their Respective Category, Attack, & Defense Strengths - ALL in ONE Place! Robert King, Angel on Assignment Jan, TC St Jacques and 26 others like this. Mob Wars: La Cosa Nostra Razorblade Tophat - Level 55 - Location: London 2x Incriminating Photos (job) 1x Assault Rifle 1x Titanium Switchblade (Workshop) Cellular Gun - Level 90 - Location: Las Vegas 1x Gold Brick (workshop) 1x Diamond Knuckles (Job) 2x Lead Pipe (Boss) Snow Plow - Level 120 - Location: Moscow 1x Yacht 1x S.W.A.T.Bearcat.

(added a very old classic: Sokoban)And if platforming is okay, I find Metroidvania games very similar to open-world puzzle games. To explore the world, you have to combine your tools in creative ways and discover new tools. To check if you like it, start with: Ori and the Blind Forest, Super Metroid, Castlevania: Symphony of the Night; Metroid Prime 1/2/3 - for 3D version of the same style game. There's a lot more, but I think that's enough for now. released 5 days ago, seems to fit in here.

It's polarizing. I'll tell you why some people didn't like it: It's short (4-6 hours), has a pretentious narrator and an equally pretentious story (I mean Talos Principle at least tries, but this feels more cookie cutter; like the narrator just talks philosophy because its the norm now), and the puzzles are okay but other games definitely do it better.To address all 3 points: a) Just get the game when its cheaper.

B) Do you really play these games for the story? And c) If you have high standards after playing Talos Principle, you probably won't like this. I think a part of the reason is because the game was marketed to be a good VR Puzzle Adventure so the puzzles are mostly perspective-based, taking advantage of the occulus' properties.

Factsheet

Developer:
Alexander Bruce
Based in Melbourne, Australia

Release date:
January 31st, 2013

Platforms:
PC (Steam)

Website:
antichamber-game.com

Regular Price:
USD$19.99

Description

Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.

History

An early version of Antichamber was first presented at the Tokyo Game Show for Sense of Wonder Night 2009. The game at that time was a philosophical art piece titled 'Hazard: The Journey Of Life', created entirely by Alexander Bruce as a mod for Unreal Tournament 3 during his final year of university. During the Tokyo Game Show Alexander met with Mike Capps, president of Epic Games, and was informed about the as yet unannounced Unreal Development Kit. Development of a standalone version began in late 2009.

Throughout its development, the game went on to receive many honours in major competitions including Make Something Unreal, the PAX10, IndieCade and the Independent Games Festival. Alexander also brought on additional collaborators for sound design, music, modelling and illustration.

In July 2011, Hazard was renamed to Antichamber in preparation for its commercial release, as the game had undergone significant changes since its inception. In March 2012, it became the winner for Technical Excellence in the Independent Games Festival. In April 2012, Antichamber was announced as the 7th game to receive funding from the Indie Fund to help it through its final stages of development.

Antichamber was released on January 31st, 2013. Seven weeks after the release of the game, on March 20, 2013, Antichamber passed 100,000 sales.

Features

  • A deeply psychological experience that will make you question everything you know about how a game works.
  • Mind-bending challenges that will subvert your expectations at every twist and turn.
  • An enormous, seamless non-Euclidean world to explore.
  • Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn.
  • A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings.

Videos

Antichamber Launch TrailerYouTube

Antichamber TeaserYouTube, .mp4

Screenshots

Awards & Recognition

  • 'Winner - Australian Indie Showcase' PAX Australia, 2013
  • 'Winner - VentureBeat Top Indie Game of PAX 2012' Penny Arcade Expo, 2012
  • 'Winner - Machinima Best of PAX 2012' Penny Arcade Expo, 2012
  • 'Winner - Technical Excellence' Independent Games Festival, 2012
  • 'Honourable Mention - Seamus McNally Grand Prize' Independent Games Festival, 2012
  • 'Winner - PAX10' Penny Arcade Expo, 2011
  • 'Finalist - Best Design' IndieCade, 2011
  • 'Winner - Best Game' Freeplay, 2011
  • 'Winner - Best Design' Freeplay, 2011
  • 'Finalist - Best Technology' Freeplay, 2011
  • 'Finalist - Nuovo Award' Independent Games Festival, 2011
  • 'Finalist - D3D Vision Award' Independent Games Festival, 2011
  • 'Honourable Mention - Technical Excellence' Independent Games Festival, 2011
  • 'Finalist - Indie Game Challenge' DICE, 2011
  • 'Finalist - Main Competition' IGF China, 2010
  • 'Winner - Technical Excellence' IndiePub Third Developer Contest, 2010
  • 'Showcase - IndieCade @ E3' E3, 2010
  • 'Finalist - Best Design' Freeplay, 2010
  • 'Finalist - Best Art' Freeplay, 2010
  • 'Finalist - Best Writing' Freeplay, 2010
  • 'Honourable Mention - Nuovo Award' Independent Games Festival, 2010
  • 'Winner - 5th for Best Game' Make Something Unreal Grand Finals, 2010
  • 'Winner - 3rd for Best Educational Category' Make Something Unreal Grand Finals, 2010
  • 'Winner - 1st for Best Level Design' Make Something Unreal Phase 4, 2009
  • 'Winner - 3rd for Best Non-FPS Mod' Make Something Unreal Phase 4, 2009
  • 'Winner - Best Independent Game' Game Connect Asia Pacific, 2009
  • 'Showcase - Sense of Wonder Night' Tokyo Game Show, 2009

Selected Articles

  • 'A game with half of the attention to detail and imagination Antichamber has would be a smash hit - this bare-bones first-person puzzler is one of the most thought-provoking, engaging, and challenging video games ever developed.'
    - James Pikover, GamesBeat
  • 'If I could display some of my favorite digital puzzle games on a shelf, I'd put Antichamber next to the Portal series.'
    - Anthony Gallegos, IGN
  • 'Antichamber is all about the harmless subversion of rules you don't realize you're being taught. Often, it isn't until after you recall one of Antichamber's lessons that you realize you've been taught it in the first place.'
    - Griffin McElroy, Polygon
  • 'It's a hard game to describe without giving away its charms, but it's rare to play anything that asks you to start from scratch in terms of what you know about the world.'
    - Ben Kuchera, Penny Arcade
  • 'Antichamber is many things, all at once. It's unique, surprising, lovingly crafted, and gorgeous. It is not conventional, straightforward, or ordinary.'
    - Patrick Hancock, Destructoid
  • 'Antichamber's mindbending puzzles force you to learn the rules of an unfamiliar world and it makes for an exciting and thought-provoking time.'
    - Jeff Gerstmann, Giant Bomb

Additional Links

Alexander Bruce on Twitter
Follow Alexander Bruce (@demruth) on Twitter for day to day development updates: twitter.com.

About Alexander Bruce

Boilerplate
Alexander Bruce is an experimental game designer from Melbourne, Australia.

More information
More information on Alexander Bruce, our logo & relevant media are available here.

Antichamber Credits

Alexander Bruce
Creator

Robin Arnott
Sound Design, WRAUGHK

Siddhartha Barnhoorn
Music, Freelancer

Contact

Inquiries
alex@demruth.com

Twitter
twitter.com/Antichamber

Facebook
facebook.com/Antichamber

Web
antichamber-game.com

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks